v1.1.0.0 + Bug fixed in Commander : Slider is not working in Commander Macro commands mapped to the slider were never executed + Bug fixed in Commander : Ancient profile not cleared when loading new one. When changing the loaded profile in the commander, the ancient profile wass kept in memory, fusioning the macro-commands of both profiles. In other words, loading a new profile was not releasing the previously loaded profile that should be replaced by the new one, but was fusioning the macro of the two profiles, issuing two Macros commands to be thrown (the ancient one and the new one) instead of only one (the new one)? + Project feature : dedicated Data folder added. This new folder should now contain Data files (CurrentProfile.txt, MacroNamesRepository.txt and AnimateLeds.txt) + Project Feature added : Temporary Shift Level A button of the Nostromo should be able to put the device in a particular Shift level as long as it is kept pressed down and put the device back in the previous shift level as soon as it is released. v1.0.0.0 profiles can be used in v1.1.0.0 software without any problems :) + Feature Added in Macro List Editor : The Macro Names repository. It can be interesting to have the possibility to import or export a subset of Macro-command into or from a Macro-List. This can prevent type again and again some generic Macro-commands such like Forward/Backward/Etc (WQSD classical keys triangle). Only names of Macro commands can be exported to the repository, when imported back, the corresponding macro-commands should be programmed (this choice was motivated by the fact that if various games share the same "action" name, the key combination to perform this action is not always the same). + Feature added in Profiler : Button field texts, displaying a shift level, are now colored for easier reading. + Feature added in Commander : Directions are interpolated when not assigned. "the Belkin software and the Total Game Control software allows you to program just the four directions. If you leave the diagonal directions blank, they will interpolate the diagonal directions. So your character in the game will move diagonally, even though those buttons aren't programmed." (Chieh Cheng from www.gearhack.com) + Feature added in both Macro-List Editor and Profiler : Saving option for modified work when closing. When a Profile has been modified, the Profiler proposes to save it before closing the application. When a Macro-List has been modified, the Macro-Editor proposes to save it before closing. + X-MAS event Feature in Commander : Led Animation on commander startup As soon as the device is found, a nice led animation is displayed so that it looks like a X-Mas tree. :) You can program your own animation by modifying the AnimateLeds.txt Short tutorial provided in AnimateLeds.txt : 1) a line that starts with a semi-column (;) is a comment 2) one command per line only is allowed, only two commands available (SLEEPDELAY and ANIMATE) 3) Default delay between led setting is 100ms, this delay can be modified with the command SLEEPDELAY=xxx where xxx is the number of milliseconds. 4) The ANIMATE commands is a succession of led states represented by digits, each digit is comprised between 0 and 7. When it is lit on, the red led value is 1, the green led value is 2, the red led value is 4. Each digit is the sum of the red value, the green value and the blue value. For instance, 0 means that all leds are of, 6 means that the green and the blue led should be "on". + Help files released in pdf format, with screenshots included. + Still to be confirmed : tested successfully by a user on Vista 64 bits !!! + Many, many thanks to Chieh Cheng from www.gearhack.com for testing, feedback and features proposal !!! v1.0.0.0 + Initial release