cvar list ­­­­­­­­­­­­­­ _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements. addip : cmd : : Add an IP address to the ban list. ai_debug_los : 0 : , "sv", "cheat" : NPC Line­Of­Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors air_density : cmd : : Changes the density of air for drag computations. alias : cmd : : Alias a command. banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bind : cmd : : Bind a key. BindToggle : cmd : : Performs a bind 'increment var 0 1 1' blackbox_dump : cmd : : Dump the contents of the blackbox blackbox_record : cmd : : Record an entry into the blackbox boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an out­of­range Boomer will tolerate being visible before fleeing boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty bot_crouch : 0 : , "sv", "cheat" : bot_freeze : 0 : , "sv", "cheat" : bot_mimic : 0 : , "sv", "cheat", "rep" : bot_mimic_yaw_offset : 180 : , "sv", "cheat" : buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die budget_toggle_group : cmd : : Turn a budget group on/off bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player changelevel_inhibit : 0 : , "sv", "cheat" : changelevel_pause_interval : 8 : , "sv", "cheat" : chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (­999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server claw_force : 240 : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away claw_plays_hit_anims : 0 : , "sv", "cheat", "rep" : Play the new hit anims for debugging? claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. claw_swing_duration : 0 : , "sv", "cheat", "rep" : claw_swing_interval : 1 : , "sv", "cheat", "rep" : claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" : clear_attribute : cmd : : Remove given attribute from all areas in the selected set. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 0 : , "a", "user" : Enable close captioning. cmd : cmd : : Forward command to server. cmd1 : cmd : : sets userinfo string for split screen player in slot 1 cmd2 : cmd : : sets userinfo string for split screen player in slot 2 cmd3 : cmd : : sets userinfo string for split screen player in slot 3 cmd4 : cmd : : sets userinfo string for split screen player in slot 4 collision_test : cmd : : Tests collision system commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : create_flashlight : cmd : : CreatePredictionError : cmd : : Create a prediction error cs_make_vip : cmd : : Marks a player as the VIP cs_ShowStateTransitions : ­2 : , "sv", "cheat" : cs_ShowStateTransitions . Show player state transitions. current_flow_distance : cmd : : Reports the flow distance for the local player cvarlist : cmd : : Show the list of convars/concommands. dbghist_addline : cmd : : Add a line to the debug history. Format: dbghist_dump : cmd : : Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Sc debug_visibility_monitor : 0 : , "sv", "cheat" : devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. differences : cmd : : Show all convars which are not at their default values. director_ai_tanks : 0 : , "sv", "cheat" : director_build_up_min_interval : 15 : , "sv", "cheat" : director_convert_pills : 1 : , "sv", "cheat" : director_convert_pills_critical_health : 50 : , "sv", "cheat" : director_debug : 0 : , "sv", "cheat" : director_debug_scavenge_items : 0 : , "sv", "cheat" : director_debug_threat_placement : 0 : , "sv", "cheat" : director_finale_infinite : 0 : , "sv", "cheat" : Never bring in a rescue vehicle. director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale director_finale_max_loops : 2 : , "sv", "cheat" : Versus mode: Number of times to loop through the finale waves before rescue. director_finale_mob_max_interval : 45 : , "sv", "cheat" : director_finale_mob_min_interval : 5 : , "sv", "cheat" : director_finale_mob_relax_interval : 20 : , "sv", "cheat" : How long a 'relax' wave lasts during the finale director_finale_stage_delay : 5 : , "sv", "cheat" : director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur director_force_tank : 0 : , "sv", "cheat" : director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room director_force_witch : 0 : , "sv", "cheat" : director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square director_impossible_retry : 1 : , "sv", "cheat" : director_ingress_range : 3000 : , "sv", "cheat" : director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) director_intensity_threshold : 0 : , "sv", "cheat", "rep" : director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square director_must_create_all_scavenge_items : 0 : , "sv", "cheat" : director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square director_panic_forever : 0 : , "sv", "cheat" : Panic events never end director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging) director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period director_relax_max_flow_travel : 3000 : , "sv", "cheat" : director_relax_max_interval : 45 : , "sv", "cheat" : director_relax_min_interval : 30 : , "sv", "cheat" : director_report : cmd : : Prints a snapshot of the director's state director_scavenge_item_override : 0 : , "sv", "cheat" : Override map­specified item densities with cvar values for tuning director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" : director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale. director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" : director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" : director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" : director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie. director_special_respawn_interval : 45 : , "sv", "cheat" : director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses director_sustain_peak_max_time : 5 : , "sv", "cheat" : director_sustain_peak_min_time : 3 : , "sv", "cheat" : director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" : director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery director_tank_max_interval : 500 : , "sv", "cheat" : director_tank_min_interval : 350 : , "sv", "cheat" : director_tank_offer_debug : 0 : , "sv", "cheat" : director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats director_threat_max_separation : 5000 : , "sv", "cheat" : director_threat_min_separation : 5000 : , "sv", "cheat" : director_threat_radius : 1000 : , "sv", "cheat" : director_transition_timeout : 60 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels director_unfreeze_time : 20 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If non­zero when a map loads, dynamic props won't be loaded disable_static_prop_loading : 0 : , "cheat" : If non­zero when a map loads, static props won't be loaded disconnect : cmd : : Disconnect game from server. display_elapsedtime : cmd : : Displays how much time has elapsed since the game started display_game_events : 0 : , "cheat" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dti_flush : cmd : : Write out the datatable instrumentation files (you must run with ­dti for this to work). dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_player_reports : cmd : : Dump all player reports to the console for debugging. dump_pz_data : cmd : : Dump PZ data dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumpstringtables : cmd : : Print string tables to console. echo : cmd : : Echo text to console. endround : cmd : : End the current round. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue = ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector fade_crosshair : cmd : : Fades the prop being looked at fade_immediately : 0 : , "sv", "cheat" : fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index findflags : cmd : : Find concommands by flags. firetarget : cmd : : first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal first_aid_kit_max_heal : 100 : , "sv", "cheat", "rep" : first_aid_kit_range : 100 : , "sv", "cheat", "rep" : first_aid_kit_use_duration : 5 : , "sv", "cheat", "rep" : fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_enable_water_fog : 1 : , "cheat" : forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey) foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse. foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer. foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_warning_level : cmd : : Set the filesystem warning level. func_break_max_pieces : 15 : , "a", "sv", "rep" : g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_physcannon : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : give : cmd : : Give item to player. Arguments: givecurrentammo : cmd : : Give a supply of ammo for current weapon.. global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over. god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage groundlist : cmd : : Display ground entity list hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit heartbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances host_map : 0 : : Current map name. host_runofftime : cmd : : Run off some time without rendering/updating sounds host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. hostfile : 0 : , "sv" : The HOST file to load. hostip : 167969040.000 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hunter_committed_attack_range : 75 : , "sv", "cheat" : hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" : hunter_pounce_air_speed : 700 : , "sv", "cheat" : hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready hunter_pz_claw_dmg : 10 : , "sv", "cheat", "rep" : Amount of damage done by a PZ hunter's regular melee attack hurtme : cmd : : Hurts the player. Arguments: in_forceuser : 0 : , "cheat" : Force user input to this split screen player. incrementvar : cmd : : Increment specified convar value. inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child inferno_child_spawn_max_depth : 4 : , "sv", "cheat" : inferno_damage : 40 : , "sv", "cheat" : Damage per second inferno_debug : 0 : , "sv", "cheat" : inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower. inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point inferno_particles : 0 : , "sv", "cheat", "rep" : inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames inferno_scorch_decals : 0 : , "sv", "cheat" : inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent inferno_surface_offset : 20 : , "sv", "cheat" : inferno_velocity_decay_factor : 0 : , "sv", "cheat" : inferno_velocity_factor : 0 : , "sv", "cheat" : inferno_velocity_normal_factor : 0 : , "sv", "cheat" : infinite_loop : cmd : : Hang server with an infinite loop to test crash recovery. intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero intensity_enemy_death_far_range : 500 : , "sv", "cheat" : intensity_enemy_death_near_range : 150 : , "sv", "cheat" : intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases intensity_lock : ­1 : , "sv", "cheat" : Lock players' intensities at this value ip : 10 : : Overrides IP for multihomed hosts kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. kick : cmd : : Kick a player by name. kick_transitioning : cmd : : Kick a transitioning player by userID kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector left_4_dead_radio : 0 : , "sv", "cheat" : listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List all the issues that can be voted on. listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. log : cmd : : Enables logging to file, console, and udp < on | off >. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_showspawnpoints : cmd : : Shows player spawn points (red=invalid) maps : cmd : : Displays list of maps. mark : cmd : : Set attribute of selected area. mat_bumpbasis : 0 : , "cheat" : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_debug : cmd : : Activates debugging spew for a specific material. mat_debugalttab : 0 : , "cheat" : mat_depthbias_normal : 0 : , "cheat" : mat_drawflat : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fillrate : 0 : , "cheat" : mat_forcedynamic : 0 : , "cheat" : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf mat_loadtextures : 1 : , "cheat" : mat_luxels : 0 : , "cheat" : mat_measurefillrate : 0 : , "cheat" : mat_monitorgamma_tv_enabled : 0 : , "a" : mat_morphstats : 0 : , "cheat" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_proxy : 0 : , "cheat" : mat_queue_mode : ­1 : : The queue/thread mode the material system should use: ­1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showtextures : cmd : : Show used textures. mat_softwareskin : 0 : , "cheat" : mat_spewalloc : 0 : , "a" : mat_suppress : cmd : : Supress a material from drawing mat_wireframe : 0 : , "cheat" : matchmakingport : 27025 : : Host Matchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_eat : cmd : : mem_incremental_compact : cmd : : mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation mem_test : cmd : : mem_vcollide : cmd : : Dumps the memory used by vcollides memory : cmd : : Print memory stats. memory_diff : cmd : : show memory stats relative to snapshot memory_list : cmd : : dump memory list (linux only) memory_mark : cmd : : snapshot current allocation status memory_status : cmd : : show memory stats (linux only) mission_reload : cmd : : Reload the mission description. mission_save : cmd : : Save the mission description. mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" : mix_dynamic_debug_CI : 0 : , "sv", "cheat" : mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" : mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" : motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect. motdfile : 0 : , "sv" : The MOTD file to load. mp_disable_autokick : cmd : : Prevents a userid from being auto­kicked mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_switchteams : cmd : : Switch teams and restart the game multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state. multvar : cmd : : Multiply specified convar value. music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances music_dynamic_action_decay : 10 : , "sv", "cheat" : music_dynamic_ambient_decay : 7 : , "sv", "cheat" : music_dynamic_ambient_in_max : 0 : , "sv", "cheat" : music_dynamic_ambient_in_min : 0 : , "sv", "cheat" : music_dynamic_ambient_out_max : 1 : , "sv", "cheat" : music_dynamic_ambient_out_min : 0 : , "sv", "cheat" : music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" : music_dynamic_asg_speed : 1 : , "sv", "cheat" : music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" : music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" : music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" : music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" : music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" : music_dynamic_attack_CI_num : 30 : , "sv", "cheat" : music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" : music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" : music_dynamic_boomer_interval_beats : 5 : , "sv", "cheat" : music_dynamic_calm_decay : 15 : , "sv", "cheat" : music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" : music_dynamic_damage_decay : 10 : , "sv", "cheat" : music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" : music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" : music_dynamic_damage_duck_max : 0 : , "sv", "cheat" : music_dynamic_damage_duck_min : 0 : , "sv", "cheat" : music_dynamic_damage_increment : 0 : , "sv", "cheat" : music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters music_dynamic_dodamage_decay : 4 : , "sv", "cheat" : music_dynamic_dodamage_increment : 0 : , "sv", "cheat" : music_dynamic_gunfire_decay : 1 : , "sv", "cheat" : music_dynamic_gunfire_increment : 0 : , "sv", "cheat" : music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" : music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" : music_dynamic_hunter_interval_beats : 5 : , "sv", "cheat" : music_dynamic_huntrifle_speed : 3 : , "sv", "cheat" : music_dynamic_melee_speed : 2 : , "sv", "cheat" : music_dynamic_mgun_speed : 0 : , "sv", "cheat" : music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" : music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" : music_dynamic_mob_action_decay : 15 : , "sv", "cheat" : music_dynamic_mob_action_increment : 0 : , "sv", "cheat" : music_dynamic_mob_action_max : 1 : , "sv", "cheat" : music_dynamic_mob_action_min : 0 : , "sv", "cheat" : music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" : music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" : music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" : music_dynamic_mob_damage_max : 1 : , "sv", "cheat" : music_dynamic_mob_damage_min : 0 : , "sv", "cheat" : music_dynamic_mob_decay : 15 : , "sv", "cheat" : music_dynamic_mob_increment : 0 : , "sv", "cheat" : music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob music_dynamic_mob_max : 1 : , "sv", "cheat" : music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob music_dynamic_mob_min : 0 : , "sv", "cheat" : music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music music_dynamic_on : 1 : , "sv", "cheat" : music_dynamic_pistol_speed : 0 : , "sv", "cheat" : music_dynamic_psg_speed : 2 : , "sv", "cheat" : music_dynamic_PZ_BPM : 80 : , "sv", "cheat" : music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" : music_dynamic_rifle_speed : 0 : , "sv", "cheat" : music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" : music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" : music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" : music_dynamic_smg_speed : 0 : , "sv", "cheat" : music_dynamic_smoker_interval_beats : 5 : , "sv", "cheat" : music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" : music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" : music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" : music_dynamic_threat_decay : 6 : , "sv", "cheat" : music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" : music_dynamic_witch_near_max : 1800 : , "sv", "cheat" : music_dynamic_witch_near_min : 360 : , "sv", "cheat" : music_intensity_override : ­1 : , "sv", "cheat", "rep" : Overrides the player's music intensity track for testing music_intensity_threshold : 0 : , "sv", "cheat", "rep" : music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music music_manager : 1 : , "sv", "cheat" : Using the new music manager system. music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re­analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out­of­date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re­orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in­development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_fog_edit : 0 : , "sv", "cheat" : nav_fog_mark : cmd : : Sets fog value for selected areas. nav_fog_pick : cmd : : Sets fog value for selected areas. nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post­processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2­way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub­areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = no limit) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_obscure_range : 400 : , "sv", "cheat" : nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood­fills' the Place to all adjacent Areas. Flood­filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_print_visibility_info : cmd : : Dumps some visibility­related data to the console. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_recall_selected_set : cmd : : Re­selects the stored selected set. nav_recompute_flow : cmd : : Recomputes flow distance nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area. nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half­space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_select_threat : cmd : : Selects all threat areas nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance. nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater. nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map. nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re­merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_test_visibility : cmd : : Tests visibility from the selected area to the one under the cursor. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection nav_trouble_report_corner_to_corner : cmd : : Selects areas that can break game mechanics nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population nav_trouble_test_area : 0 : , "sv", "cheat" : If nonzero, tests will be run against this areaID only nav_trouble_test_debug_duration : 10 : , "sv", "cheat" : nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" : nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_acceleration : 500 : , "sv", "cheat" : nb_allow_avoiding : 1 : , "sv", "cheat" : nb_allow_climbing : 1 : , "sv", "cheat" : nb_allow_gap_jumping : 1 : , "sv", "cheat" : nb_blind : 0 : , "sv", "cheat" : Disable vision nb_chase_lead_time : 2 : , "sv", "cheat" : nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_climbing : 0 : , "sv", "cheat" : nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history : 1 : , "sv" : If true, each bot keeps a history of debug output in memory nb_delete_all : cmd : : Delete all non­player NextBot entities. nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox nb_force_look_at : cmd : : Force selected bot to look at the local player's position nb_friction_forward : 0 : , "sv", "cheat" : nb_friction_sideways : 3 : , "sv", "cheat" : nb_goal_look_ahead_range : 50 : , "sv", "cheat" : nb_gravity : 1000 : , "sv", "cheat" : nb_head_aim_settle_duration : 0 : , "sv", "cheat" : nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" : nb_ladder_align_range : 50 : , "sv", "cheat" : nb_lean_forward_accel : 100 : , "sv", "cheat" : nb_lean_max_angle : 30 : , "sv", "cheat" : nb_lean_rate : 3 : , "sv", "cheat" : nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position nb_path_draw_inc : 100 : , "sv", "cheat" : nb_path_segment_influence_radius : 100 : , "sv", "cheat" : nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk nb_rush : cmd : : Causes all infected to rush the survivors. nb_saccade_speed : 1000 : , "sv", "cheat" : nb_saccade_time : 0 : , "sv", "cheat" : nb_select : cmd : : Select the bot you are aiming at for further debug operations. nb_speed_look_ahead_range : 150 : , "sv", "cheat" : nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots nb_update_debug : 0 : , "sv", "cheat" : nb_update_framelimit : 15 : , "sv", "cheat" : nb_update_frequency : 0 : , "sv", "cheat" : nb_update_maxslide : 2 : , "sv", "cheat" : nb_vision_ignore_survivors : 0 : , "sv", "cheat" : nb_vision_notice_hidden_range : 50 : , "sv", "cheat" : nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position nb_yaw_rate : 250 : , "sv", "cheat" : net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_droppackets : 0 : , "cheat" : Drops next n packets on client net_dumpeventstats : cmd : : Dumps out a report of game event network usage net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'. net_showreliablesounds : 0 : , "cheat" : net_showsplits : 0 : : Show info about packet splits net_splitrate : 3 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_steamcnx_status : cmd : : Print status of steam connection sockets. next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) noclip : cmd : : Toggle. Player becomes non­solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup : 1 : , "sv", "cheat" : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment null_ptr_references : cmd : : Produce a null ptr reference. outtro_stats_done : cmd : : Fire an output when the outtro stats are finished pain_pills_decay_rate : 0 : , "sv", "cheat", "rep" : pain_pills_health_threshold : 99 : , "sv", "cheat", "rep" : Pills can't be used unless total health is less than this amount pain_pills_health_value : 50 : , "sv", "cheat", "rep" : particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping : cmd : : Display ping to server. player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. plugin_load : cmd : : plugin_load : loads a plugin plugin_pause : cmd : : plugin_pause : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload : unloads a plugin plugin_unpause : cmd : : plugin_unpause : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} pz_damages : cmd : : List player zombie damages quit : cmd : : Exit the engine. r_3dnow : cmd : : Enable/disable 3DNow code r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests r_colorstaticprops : 0 : , "cheat" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_DispBuildable : 0 : , "cheat" : r_DispWalkable : 0 : , "cheat" : r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawdecals : 1 : , "cheat" : Render decals. r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : ­1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentworld : 1 : , "cheat" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_eyemove : 1 : , "a" : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_flashlightscissor : 1 : , "cheat" : r_flushlod : cmd : : Flush and reload LODs. r_hwmorph : 0 : , "cheat" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 90 : , "sv", "cheat", "rep" : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightcachemodel : ­1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : ­1 : , "cheat" : r_lightstyle : ­1 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_modelwireframedecal : 0 : , "cheat" : r_nohw : 0 : , "cheat" : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_partition_level : ­1 : , "cheat" : Displays a particular level of the spatial partition system. Use ­1 to disable it. r_printdecalinfo : cmd : : r_proplightingpooling : ­1 : , "cheat" : 0 ­ off, 1 ­ static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_randomflex : 0 : , "cheat" : r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering r_showenvcubemap : 0 : , "cheat" : r_skin : 0 : , "cheat" : r_slowpathwireframe : 0 : , "cheat" : r_sse2 : cmd : : Enable/disable SSE2 code r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizetraces : 0 : , "sv", "cheat" : rate : 10000 : , "user" : Max bytes/sec the host can receive data rcon_password : 0 : , "norecord" : remote console password. recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. report : cmd : : report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks rescue_distance : 4500 : , "sv", "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him rescue_finale_ignore_distance : 4000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help rescue_finale_spawn_range : 4000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor rescue_ignore_distance : 2000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help rescue_interval : 2 : , "sv", "cheat" : Dead survivors are checked to start calling for help this often rescue_min_dead_time : 60 : , "sv", "cheat" : Duration in seconds a survivor must be dead before being rescuable rescue_range : 1000 : , "sv", "cheat" : if a survivor gets this close to an active info_survivor_rescue, it will be triggered rescue_show : cmd : : Shows debugging info for info_survivor_rescue ents rescue_spawn_flow : 400 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor rescue_spawn_range : 2000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor rescue_update_nav : cmd : : Updates RESCUE_CLOSET nav flags rescue_vs : 0 : , "sv", "cheat" : Rescue closets in vs mode rescue_yell_delay : 1 : , "sv", "cheat" : Delay before yelling when activating rescue_yell_interval : 6 : , "sv", "cheat" : Interval at which an info_survivor_rescue yells for help reset_gameconvars : cmd : : Reset a bunch of game convars to default values respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_reloadresponsesystems : cmd : : Reload all response system scripts. rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable rr_thenany_score_slop : 0 : , "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule­matching scores within this much of the best score will be considere say : cmd : : Display player message say_team : cmd : : Display player message to team sb_add : cmd : : Add a Survivor Bot. sb_all_bot_team : 0 : , "sv", "cheat" : Allow a team of nothing but bots sb_always_hurry_vs : 1 : , "sv", "cheat" : If nonzero, never walk, always run in VS mode sb_battlestation_give_up_range_from_human : 1500 : , "sv", "cheat" : sb_battlestation_human_hold_time : 4 : , "sv", "cheat" : How long the nearest human must hold their place before SurvivorBots will re­evaluate their Battlestations sb_close_checkpoint_door_interval : 2 : , "sv", "cheat" : sb_close_threat_range : 200 : , "sv", "cheat" : sb_combat_saccade_speed : 1000 : , "sv", "cheat" : sb_crouch : 0 : , "sv", "cheat" : Forces survivor bots to crouch sb_debug_apoproach_wait_time : 5 : , "sv", "cheat" : How long a SurvivorBot waits once it reaches its debug move­to spot sb_debug_buddy : 0 : , "sv", "cheat" : sb_debug_locomotion : 0 : , "sv", "cheat" : sb_debug_retreat : 0 : , "sv", "cheat" : sb_debug_team_avoidance : 0 : , "sv", "cheat" : sb_dont_bash : 0 : , "sv", "cheat" : Force SurvivorBots to not bash sb_dont_shoot : 0 : , "sv", "cheat" : Force SurvivorBots to not fire their weapons sb_enforce_proximity_lookat_timeout : 10 : , "sv", "cheat" : sb_enforce_proximity_range : 1500 : , "sv", "cheat" : sb_far_hearing_range : 1500 : , "sv", "cheat" : sb_flashlight : 0 : , "sv", "cheat" : Forces survivor bots to use flashlights (­1 to force off) sb_follow_stress_factor : 0 : , "sv", "cheat" : sb_force_max_intensity : cmd : : Force intensity of selected SurvivorBot to maximum level. sb_friend_immobilized_reaction_time_expert : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_hard : 1 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_normal : 2 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_vs : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friendlyfire : 0 : , "sv", "cheat" : sb_give : cmd : : Give an item to each Survivor bot sb_give_random_weapon : cmd : : Give a random weapon to each Survivor bot sb_hindrance_range : 150 : , "sv", "cheat" : sb_hold_position : 0 : , "sv", "cheat" : Force SurvivorBots to stand still sb_locomotion_wait_threshold : 10 : , "sv", "cheat" : sb_max_battlestation_range_from_human : 750 : , "sv", "cheat" : sb_max_scavenge_separation : 750 : , "sv", "cheat" : SurvivorBots won't scavenge items farther away from the group than this sb_min_attention_notice_time : 0 : , "sv", "cheat" : If someone looks at me longer than this, I'll notice sb_min_orphan_time_to_cover : 1 : , "sv", "cheat" : sb_move : 1 : , "sv", "cheat" : Stop all SurvivorBots from moving sb_move_to_cursor : cmd : : Sends survivor bots to cursor target sb_narrow_corridor_width : 100 : , "sv", "cheat" : sb_near_hearing_range : 500 : , "sv", "cheat" : sb_neighbor_range : 300 : , "sv", "cheat" : How close a friend needs to be to feel safe sb_normal_saccade_speed : 350 : , "sv", "cheat" : sb_open_fire : 0 : , "sv", "cheat" : Forces survivor bots to fire continuously sb_path_lookahead_range : 300 : , "sv", "cheat" : sb_perf_crawl : 0 : , "sv", "cheat", "rep" : If true, survivor bot will be doing a perf­crawl walk through the map sb_perf_crawl_ang : 5 : , "sv", "cheat" : Rotation angles at perf­crawl snapshots in the map sb_perf_crawl_dist : 128 : , "sv", "cheat" : Distance between perf­crawl snapshots in the map sb_perf_crawl_time : 1 : , "sv", "cheat" : How much time is spent at each perf­crawl spot/ang in the map sb_perf_dump : 0 : , "sv", "cheat", "rep" : If true, low perf places will be dumped sb_perf_dump_bots : 0 : , "sv", "cheat", "rep" : Which bots to use for dumping: namvet, girl, biker, manager sb_pushscale : 1 : , "sv", "cheat", "rep" : sb_reachability_cache_lifetime : 3 : , "sv", "cheat" : sb_replacement_interval : 0 : , "sv", "cheat" : Force SurvivorBots to be replaced after this many seconds for stress testing sb_rescue_vehicle_loading_range : 300 : , "sv", "cheat" : How close to the arrival point of the rescue vehicle SurvivorBots try to get sb_separation_danger_max_range : 600 : , "sv", "cheat" : A Survivor teammate this far away needs to be gathered back into the group sb_separation_danger_min_range : 500 : , "sv", "cheat" : A Survivor teammate this far away is straying from the group sb_separation_range : 200 : , "sv", "cheat" : Desired distance between Survivors sb_show_threat_areas : 0 : , "sv", "cheat" : sb_sidestep_for_horde : 0 : , "sv", "cheat" : Allow sidestepping left/right to acquire common infected targets sb_stop : 0 : , "sv", "cheat" : Forces survivor bots to stand still sb_takecontrol : cmd : : Take control of a bot. sb_threat_close_range : 150 : , "sv", "cheat" : Very close range for threats sb_threat_exposure_stop : 200000 : , "sv", "cheat" : sb_threat_exposure_walk : 50000 : , "sv", "cheat" : sb_threat_far_range : 600 : , "sv", "cheat" : Close enough to be a threat if near several other threats sb_threat_medium_range : 300 : , "sv", "cheat" : Too close for comfort, even when neutral sb_threat_very_close_range : 150 : , "sv", "cheat" : sb_threat_very_far_range : 1500 : , "sv", "cheat" : Too far to be a threat, even for boss infected sb_unstick : 1 : , "sv", "cheat" : sb_use_button_range : 1000 : , "sv", "cheat" : sb_vomit_blind_time : 5 : , "sv", "cheat" : How long Boomer vomit/explosion gore blinds us scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. select_cliff : cmd : : Selects all NAV_MESH_CLIFF areas. select_invalid_finale_nospawn : cmd : : Selects all FINALE_NOSPAWN areas that aren't also FINALE. select_with_attribute : cmd : : Selects areas with the given attribute. server_game_time : cmd : : Gives the game time in seconds (server's curtime) setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw (must have sv_cheats). setmaster : cmd : : add/remove/enable/disable master servers setmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats). shake : cmd : : Shake the screen. shout_going_to_die_interval : 20 : , "sv", "cheat" : shout_make_way_interval : 2 : , "sv", "cheat" : shout_max_warn_range : 2000 : , "sv", "cheat" : shout_min_special_warn_interval : 5 : , "sv", "cheat" : shout_min_use_range : 200 : , "sv", "cheat" : shout_min_warn_interval : 10 : , "sv", "cheat" : shout_threat_range : 500 : , "sv", "cheat" : shout_view_motion_threshold : 0 : , "sv", "cheat" : shout_view_target_threahold : 0 : , "sv", "cheat" : showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers shriek_shake_amplitude : 10 : , "sv", "cheat" : shriek_shake_duration : 2 : , "sv", "cheat" : shriek_shake_frequency : 5 : , "sv", "cheat" : singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_autoaim_mode : 1 : , "a", "sv", "rep" : skill : 1 : , "a" : Game skill level (1­3). Smoker_escape_range : 750 : , "sv", "cheat" : smoker_tongue_delay : 1 : , "sv", "cheat" : snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_play_in_out : cmd : : Plays one of two sounds from entity depending on players in/out location snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb snd_restart : cmd : : Restart sound system. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_flush : cmd : : Flushes the server & client side soundscapes spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam. spec_target : cmd : : spec_target_clear : cmd : : spike : cmd : : generates a fake spike star_memory : cmd : : Dump memory stats stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. stringtabledictionary : cmd : : Create dictionary for current strings. stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor survivor_accuracy_upgrade_factor : 0 : , "sv", "cheat", "rep" : survivor_burn_factor_easy : 0 : , "sv", "cheat" : Flame damage multiplier survivor_burn_factor_expert : 1 : , "sv", "cheat" : Flame damage multiplier survivor_burn_factor_hard : 0 : , "sv", "cheat" : Flame damage multiplier survivor_burn_factor_normal : 0 : , "sv", "cheat" : Flame damage multiplier survivor_calm_damage_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after taking damage survivor_calm_deploy_delay : 2 : , "sv", "cheat" : survivors are not calm for this many seconds after switching weapons survivor_calm_intensity : 0 : , "sv", "cheat" : survivors are not calm if their intensity level is above this point survivor_calm_no_flashlight : 1 : , "sv", "cheat" : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam survivor_calm_recent_enemy_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after seeing an enemy survivor_calm_weapon_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after firing survivor_commando_factor : 2 : , "sv", "cheat" : survivor_crawl_speed : 15 : , "sv", "cheat", "rep" : survivor_crouch_speed : 75 : , "sv", "cheat", "rep" : survivor_damage_speed_factor : 0 : , "sv", "cheat" : How much a Survivor is slowed when hit by an Infected survivor_debug_active_area_set : 0 : , "sv", "cheat" : survivor_debug_in_combat : 0 : , "sv", "cheat" : survivor_debug_visibility : 0 : , "sv", "cheat" : survivor_drag_speed_multiplier : 0 : , "sv", "cheat", "rep" : Multiplier to speed when we are dragging somebody. survivor_drag_type : 0 : , "sv", "cheat" : 0: no dragging, 1: short tug, 2: continuous drag survivor_extra_damage_ammo_factor : 1 : , "sv", "cheat" : survivor_ff_avoidance : 0 : , "sv", "cheat" : survivor_ff_avoidance_pitch : 20 : , "sv", "cheat" : survivor_ff_avoidance_yaw : 10 : , "sv", "cheat" : survivor_ff_tolerance : 26 : , "sv", "cheat" : survivor_fog_vocalize_percent : 0 : , "sv", "cheat" : The percent of the fog end distance that stops vocalizations. survivor_friendly_fire_factor_easy : 0 : , "sv", "cheat" : survivor_friendly_fire_factor_expert : 1 : , "sv", "cheat" : survivor_friendly_fire_factor_hard : 0 : , "sv", "cheat" : survivor_friendly_fire_factor_normal : 0 : , "sv", "cheat" : survivor_fumes_run_speed : 85 : , "sv", "cheat", "rep" : survivor_fumes_walk_speed : 85 : , "sv", "cheat", "rep" : survivor_groupie_range : 350 : , "sv", "cheat" : survivor_groupie_regenerate_rate : 0 : , "sv", "cheat" : survivor_hanging_eye_height : 85 : , "sv", "cheat", "rep" : survivor_hanging_from_tongue_eye_height : 40 : , "sv", "cheat", "rep" : survivor_helping_hand_inhibit_duration : 1 : , "sv", "cheat", "rep" : survivor_hitsound_interval_timer : 0 : , "sv", "cheat" : survivor_incapacitated_accuracy_penalty : 0 : , "sv", "cheat", "rep" : Penalty given for shooting while incapacitated. survivor_incapacitated_cycle_time : 0 : , "sv", "cheat", "rep" : New cycle time (RoF) used when incapacitated, overriding weapon. survivor_incapacitated_dizzy_severity : 2 : , "sv", "cheat", "rep" : From negative to positive this, how much bump we add to a incap'd player's mouse. survivor_incapacitated_dizzy_timer : 2 : , "sv", "cheat", "rep" : How often our incap'd dizzy­drift changes directions. survivor_incapacitated_eye_height : 24 : , "sv", "cheat", "rep" : survivor_incapacitated_max_yaw : 180 : , "sv", "cheat", "rep" : survivor_incapacitated_reload_multiplier : 1 : , "sv", "cheat", "rep" : Multiplier to reload time when incapacitated. survivor_incapacitated_roll : 20 : , "sv", "cheat", "rep" : survivor_intensity_decay_threat_range : 750 : , "sv", "cheat" : survivor_intensity_recent_enemy_duration : 5 : , "sv", "cheat" : survivor_it_duration : 20 : , "sv", "cheat", "rep" : survivor_knockdown_roll : ­20 : , "sv", "cheat" : survivor_ledge_scales_health : 1 : , "sv", "cheat" : survivor_limp_health : 40 : , "sv", "cheat", "rep" : survivor_limp_run_speed : 150 : , "sv", "cheat", "rep" : survivor_limp_walk_speed : 85 : , "sv", "cheat", "rep" : survivor_max_incapacitated_count : 2 : , "sv", "cheat" : How many times you can be incapacitated instead of killed between health kits. survivor_max_lunge_stagger_distance : 30 : , "sv", "cheat" : Max distance a stationary, crouched survivor can stagger after being lunged. survivor_max_lunge_stagger_speed : 220 : , "sv", "cheat" : Hunters lunging this fast stagger survivors with full power. survivor_max_tongue_stagger_distance : 200 : , "sv", "cheat" : survivor_max_tongue_stagger_duration : 1 : , "sv", "cheat" : survivor_max_tug_distance : 300 : , "sv", "cheat" : survivor_max_tug_duration : 1 : , "sv", "cheat" : survivor_min_lunge_stagger_speed : 50 : , "sv", "cheat" : Hunters must be lunging this fast to stagger a survivor. survivor_no_pounce_or_hang : 0 : , "sv", "cheat" : survivor_pounce_victim_eye_height : 12 : , "sv", "cheat", "rep" : survivor_push : 0 : , "sv", "cheat" : survivor_revive_duration : 5 : , "sv", "cheat" : survivor_revive_health : 30 : , "sv", "cheat" : How much temp health you get revived with. survivor_revive_successive_penalty : 0 : , "sv", "cheat" : How much less temp health you get each revive. survivor_shove_teammates : 0 : , "sv", "cheat" : survivor_speed : 210 : , "sv", "cheat" : survivor_speed_boost_factor : 1 : , "sv", "cheat", "rep" : Speed boost from upgrade survivor_sprint_multiplier : 1 : , "sv", "cheat", "rep" : survivor_still_penalty : 3 : , "sv", "cheat", "rep" : Amount gun accuracy is affected when the view is not still survivor_stun_immunity_duration : 0 : , "sv", "cheat" : survivor_team_hit_pitch_max : 10 : , "sv", "cheat" : survivor_team_hit_pitch_min : ­10 : , "sv", "cheat" : survivor_team_hit_yaw_max : 10 : , "sv", "cheat" : survivor_team_hit_yaw_min : ­10 : , "sv", "cheat" : survivor_unstoppable_speed : 150 : , "sv", "cheat", "rep" : survivor_upgrade_accuracy : 0 : , "sv", "cheat", "rep" : survivor_upgrade_quickdraw : 0 : , "sv", "cheat", "rep" : survivor_vision_range : 1500 : , "sv", "cheat" : survivor_vision_range_obscured : 750 : , "sv", "cheat" : survivor_walk_speed : 85 : , "sv", "cheat", "rep" : sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server. sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect directly. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server. sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players' voice communication, no team restrictions sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks. sv_cheats : 0 : , "nf", "rep" : Allow cheats on server sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : , "nf" : Contact email for server sysop sv_crash : cmd : : Causes a server crash for testing sv_cycle_latch_timer : 0 : , "sv", "cheat" : How often to transmit our cycle to the client for corrections. sv_disable_querycache : 0 : , "sv", "cheat" : debug ­ disable trace query cache sv_doors_push_players : 0 : , "sv", "cheat" : If true, a door will push players out of the way as it opens and closes. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_dumpstringtables : 0 : , "cheat" : sv_findsoundname : cmd : : Find sound names which reference the specified wave files. sv_footstepinterval : 0 : , "sv", "cheat", "rep" : sv_forcepreload : 0 : , "a" : Force server side preloading. sv_infinite_ammo : 0 : , "sv", "cheat", "rep" : Player's active weapon will never run out of ammo sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it. sv_lan : 1 : : Server is a lan server ( no heartbeat, no authentication, no non­class C addresses ) sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_logbans : 1 : , "a" : Log server bans in the server logs. sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : : Is the server pausable. sv_precacheinfo : cmd : : Show precache info. sv_prop_door_max_close_attempts : 8 : , "sv", "cheat" : Number of times blocked doors will try to close before becoming non­solid and forcing a close. sv_pure : cmd : : Show user data. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_querycache_stats : cmd : : Display status of the query cache (client only) sv_region : 0 : : The region of the world to report this server in. sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires. sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. sv_showfootsteps : 0 : , "sv", "cheat", "rep" : Shows client (red) and server (green) footsteps (1=client­only, 2=server­only, 3=both) sv_showhitboxes : ­1 : , "sv", "cheat" : Send server­side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_showposeparams : 1 : , "sv", "cheat" : sv_shutdown : cmd : : Sets the server to shutdown when all games have completed sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_spectatoridletime : 3 : , "sv", "cheat" : sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tankpropfade : 1 : , "sv", "cheat" : sv_turbophysics_shadow : 0 : , "sv", "cheat" : players have physics shadows even when sv_turbophysics is 1 sv_unlockedchapters : 1 : , "a", "sv" : sv_unreserve : cmd : : Clears any lobby reservation for this server sv_visiblemaxplayers : ­1 : : Overrides the max players reported to prospective clients sv_voiceenable : 1 : , "a", "nf" : systemlinkport : 27030 : : System Link port tank_attack_range : 50 : , "sv", "cheat", "rep" : Distance from Survivor that tank triggers own swing. tank_auto_swing : 0 : , "sv", "cheat", "rep" : tank_burn_duration_expert : 40 : , "sv", "cheat" : Number of seconds a burning Tank takes to die tank_burn_duration_hard : 35 : , "sv", "cheat" : Number of seconds a burning Tank takes to die tank_burn_duration_normal : 30 : , "sv", "cheat" : Number of seconds a burning Tank takes to die tank_burn_duration_vs : 30 : , "sv", "cheat" : Number of seconds a burning Tank takes to die tank_fist_radius : 15 : , "sv", "cheat", "rep" : tank_ground_pound_duration : 1 : , "sv", "cheat", "rep" : tank_ground_pound_reveal_distance : 500 : , "sv", "cheat" : tank_raffle_debug : 0 : , "sv", "cheat", "rep" : Fill the tank raffle with dummy values for debugging tank_stuck_failsafe : 1 : , "sv", "cheat" : tank_stuck_time_choose_new_target : 2 : , "sv", "cheat" : tank_stuck_time_suicide : 10 : , "sv", "cheat" : tank_stuck_visibility_tolerance_choose_new_target : 5 : , "sv", "cheat" : tank_stuck_visibility_tolerance_suicide : 15 : , "sv", "cheat" : tank_swing_arc : 180 : , "sv", "cheat", "rep" : tank_swing_duration : 0 : , "sv", "cheat", "rep" : Duration of the actual swing tank_swing_fast_interval : 0 : , "sv", "cheat", "rep" : Interval between tank swings when he is clearing zombies out of his path tank_swing_interval : 1 : , "sv", "cheat", "rep" : Interval between tank swings tank_swing_miss_interval : 1 : , "sv", "cheat", "rep" : Interval between tank swings after a miss tank_swing_physics_prop_force : 4 : , "sv", "cheat", "rep" : Multiplier for tank hitting a phys prop. tank_swing_range : 56 : , "sv", "cheat", "rep" : Range of the actual swing tank_swing_yaw : 80 : , "sv", "cheat", "rep" : tank_throw_aim_error : 100 : , "sv", "cheat" : Margin of error for Easy mode Tank rock throws tank_throw_allow_range : 250 : , "sv", "cheat" : How far away our victim must be before we'll try to throw debris at them tank_throw_lead_time_factor : 0 : , "sv", "cheat" : How much to lead a moving target tank_throw_loft_rate : 0 : , "sv", "cheat" : Beyond no­loft range, Tank adds this angle/distance when throwing tank_throw_max_loft_angle : 30 : , "sv", "cheat" : Maximum loft angle for Tank throw angle adjustment tank_throw_min_interval : 8 : , "sv", "cheat" : Minimum interval between Tank rock throws tank_visibility_tolerance_suicide : 60 : , "sv", "cheat" : tank_windup_time : 0 : , "sv", "cheat", "rep" : Time from intent to swing that swing actually happens. team_desired : 0 : , "user", "print", "server_can_execute", "ss" : Desired team and team member name on server join team_desired2 : 0 : , "user", "print", "server_can_execute", "ss_added" : Desired team and team member name on server join terror_ammo_multiplier : 2 : , "sv", "cheat" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Loop ­ loop back to the specified loop start point unconditionally. Test_LoopCount : cmd : : Test_LoopCount ­ loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds