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Comparing Killing Floor to Other Games

For people who didn't know about Killing Floor, like me, would think it's a cheap rip-off to Left 4 Dead. But in reality, Killing Floor started off as a mod for Unreal Tournament 2004, dated back to 2005. Left 4 Dead, on the other hand, was released in 2008. Perhaps, after the publicity of Left 4 Dead, Killing Floor became a independent retail game in 2009. The only other things in common between the two are that 1) they are both FPS; 2) you team up to fight zombie and zombie-like creatures; 3) they are both creepy, spooky, and scary. But after that the similarity ends.

Left 4 Dead is more like a survival mission; you must reach a safe house to secure your safety at the end of a map. Killing Floor is more like Dawn of War II: The Last Stand, where you fight off waves after waves of monsters. Because of this difference, many Killing Floor maps are like round-and-round maps of Counter-Strike: Source. Left 4 Dead maps, on the other hand, is more linear and progressive.

Overall, I find both games enjoyable in their own ways. For example, sometimes in Left 4 Dead, I wonder how many zombies I can fight off if I have no where to go. But while playing Killing Floor, I sometimes there is a real goal, rather than searching for the merchant. Nevertheless, I think the two games complements each other in my arsenal of games.

Chieh Cheng
Fri, 23 Oct 2009 21:12:33 +0000

hmmm....I find it more interesting. I guess the title says it all.

sarcast
Fri, 23 Oct 2009 21:30:41 +0000

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Title: Killing Floor Sharpshooter Tips
Weblog: GearHack
Excerpt: Killing Floor is free to play this weekend; started yesterday. So I've played it a bit. And, of course, I choose the sharpshooter class. Here are some tips I learned while playing the game for about two hours. Reloading an empty Lever-Action Rifle takes quite a while. Avoid running out of bullets . . .
Tracked: Fri, 23 Oct 2009 21:14:07 +0000

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